This is something I wrote in January 2014, I forgot about it for a while but I think it’s cool so I’m going to post it anyways. I hope this can help convince otherwise undecided people to come and join a game jam.
This year I decided to go to Montreal’s game jam after reading Noel Berry’s post-mortem on his entire development experience, really.
I’m 16, and I loved the game jam. It started on a Friday evening and ended at 3PM on the Sunday of that week, which gave us more or less 48 hours to make a game.
Pre-jam (Friday early evening)
It was a bit awkward. I didn’t know anyone, but the food was great. Soon enough the game jam began and we all sat down in a classroom. We were roughly 150 people. Looking around, I could see beards twice the length of my hair. Thoughts like “Oh man, what am I doing here, I’m not even sure I can make a prototype in 48 hours!” started popping up and now I thought I had done a huge mistake. I was literally regretting the moment I clicked the “Register” button at the Montreal Game Jam website.
And so there I was sitting amongst what seemed to be seas of beards and seasoned developers. There was an introductory presentation followed by a few inspiring videos. Also the presenter asked how many people were attending their first game jam. To everyone’s surprise more than half the room raised their hand. Suddenly I felt a bit less anxious.
Now it was time to announce the theme. After a roaring drumroll, the theme hit us like a soccer ball right in the crotch (I know how that feels). It was “We don’t see things as they are, we see them as we are”. Silence. People scratching their heads and saying “Yeah, that’s a tough one”. After a few minutes of brainstorm I still haven’t thought of anything interesting.